Lipsync part 1

Here is my first attempt at the lipsync exercise with some minor changes after a first feedback.

Once again, the thumbnails really helped me with the key frames stage and I tried to pair those to the audio as best as I could. I struggled with keeping the character relatively still and, when in-betweening, I was worried there would be too much movement, which I was told to avoid for such a short audio clip.

Generally speaking, I can see it flows quite well but i had lots of issues keeping the character on model. I didn’t spend too much time refining the character before jumping into the animation and I was also basing it on a classmate’s dog whose reference picture I was provided with. Initially i didn’t consider that the mouth shapes for a dog would be different from a human, because of how we move our lips when talking. Creating a sort of chart on the side really helped, but I later realised some of the shape needed reworking. Sounds like “L” and “N’ were easier to convey in a profile view, as that would give me more space to draw the tongue without looking weird all together.

When adding the mouth shapes in I also learnt to slightly move the head up and down following the the audio track where some sounds where pronounced with more emphasis.

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