I’m taking a very challenging character design class. The design theory is always interesting, and it’s always nice to have an insight into the industry pre-production stage, but I find it hard to apply the design language onto a character.
I normally struggle to simplify the character into something that can be easily animated, and the class is forcing me to think more about exploring different shapes rather than styles, and go for what is more appropriate to the character rather than what looks more aesthetically pleasing.


